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The GlitchApp is a utility that allows you to control the experience.

It takes place on a simulator that runs on the proprietary Unity software for various purposes.

These purposes are related to vehicle motion riding and unmanned vehicle control experience.
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What Customer’s Pain Does the Platform Solve?

The client came to us with both a business and a technical problem.

1. Technical:

– A real-time solution with no latency for connecting a device to a car via an MQTT server for further two-way control of the car

– A real-time solution for multi-threaded video streaming.
– 360 video player development in mobile UX.

2. Business:

– The previous team could not develop a solution, so the client was denied investment.

– He decided to modify it at his own expense with SPDload.

About customer

Our main client is Krissie Newman, CEO.  We worked with her at all stages: from idea to implementation

Now Let’s Take a Closer Look at the Key Deliveries

This platform has two roles: consumer and subscriber.

1. Consumers enable the use of any glitch-powered Simulator experience anywhere.

2. Subscribers are consumers who do not participate in the experience but watch others or consumer content that is not in a simulator. They are simply interested in the Glitch Experience and want to know more or watch.
Let’s take a look at the main features for users:

1. Watch User – this user will watch live and recorded racing events that are available on Glitch, OR, have been shared with them from another Glitch user.
2. Ride User – this user will schedule a ride in a simulator (or potentially a real car) and then experience a live or recorded event, or in some cases, drive a real race car (more on this later)

What Technologies Did We Use?

  • Unity


  • Node. JS

    Node. JS

  • AWS



During the work on the project, we developed an application using modern technologies.

Our team delivered the project on time, allowing us to receive a new investment round.
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